🎯 怎麼玩?🎯 How do I play?
按「開始」後游標會被鎖定在畫面中央,移動滑鼠轉動視角,左鍵射擊,按 Esc 可以暫停。第一次玩可以先按「🎓 操作教學」:看完三個重點後試射 5 個目標,不計時也不計分。共有五種模式: Press Start and your cursor is locked to the center; move the mouse to look around, left-click to shoot and press Esc to pause. First time? Press "🎓 Tutorial": after three quick tips you get a test round of 5 targets, untimed and unscored. There are five modes:
- ⚡ 六宮格速點Grid Flick:同時出現 3 顆目標,打掉一顆就在別處補一顆。分數 = 命中數 × 100 × 命中率。3 targets at once; each hit spawns another. Score = hits × 100 × accuracy.
- 🎯 橫移跟槍Strafe Track:目標像敵人一樣左右急停、換向,每 10 秒換一次距離(中、近、遠)。不用開槍,分數是準心停在目標上的時間比例。The target strafes and stops like an enemy and changes distance (mid, near, far) every 10 s. No shooting: your score is the % of time the crosshair stays on it.
- 🔬 微調精準Micro Precision:準心附近 1.5–6° 出現小目標,2.5 秒內沒打到就換下一個,練最後那一下微調。分數算法和六宮格相同。A small target appears 1.5–6° from your crosshair and moves on after 2.5 s. Trains the final micro-adjustment; scored like Grid Flick.
- 📅 每日挑戰Daily:每天輪流一種模式(六宮格 → 跟槍 → 微調),60 秒,所有人的目標順序都一樣,有當日排行榜。One mode per day, rotating (grid → track → micro), 60 s, with the same target sequence for everyone and a daily leaderboard.
- 🎚️ 靈敏度比較Sens Compare:用低 15%、目前、高 15% 三種靈敏度各玩 20 秒,順序隨機、不告訴你是哪一種,最後比較成績。Three 20 s rounds at 15% lower, your current and 15% higher sensitivity, in a hidden random order, then a comparison.
🆚 橫移跟槍和玩家挑戰的「動態跟槍」差在哪?🆚 How is Strafe Track different from Aim Tracking in Player Challenges?
兩者都在練跟住移動的目標,但定位不同。動態跟槍是 30 秒快速測驗:2D 畫面、用系統游標,手機也能玩,適合快速比一比。橫移跟槍是實戰練習:3D 第一人稱、游標鎖定加原始輸入、套用你的遊戲靈敏度,目標會在近中遠三種距離移動,結果還會分析換向反應時間、沒跟上時是超前還是落後,以及各距離的表現。兩者的排行榜分開計算。 Both train following a moving target, but they serve different purposes. Aim Tracking is a 30 s quick test: 2D, your normal cursor, and it works on phones. Strafe Track is practice for real games: first-person 3D, pointer lock with raw input and your game sensitivity, with the target moving at near, mid and far range, plus analysis of your direction-change reaction, whether you run ahead of or behind the target, and your accuracy at each range. The two have separate leaderboards.
🧭 甩槍「過頭」、「不到位」是怎麼判斷的?🧭 How are overshoots and undershoots detected?
六宮格與微調模式會記錄每一次從上個位置甩到目標的軌跡:準心衝過目標遠側邊緣再拉回來算「過頭」;第一段移動停在目標近側邊緣之前、需要再補一小段才命中算「不到位」;兩者都沒有就是「一次到位」。常常過頭可能代表靈敏度偏高或出手太急,常常不到位則可能是靈敏度偏低或甩得太保守。這是依你的操作軌跡推估的參考,出手習慣本身也會影響結果。 In Grid Flick and Micro Precision, each flick from your previous aim point to the target is recorded. Passing the far edge of the target and coming back is an overshoot; stopping the first movement before the near edge, so you need a second small one, is an undershoot; otherwise it's clean. Frequent overshoots can mean your sensitivity is a bit high or you rush; frequent undershoots can mean it's a bit low or you flick too cautiously. It's an estimate from your aim path, and your habits also play a part.
🎚️ 靈敏度建議準嗎?有沒有「最佳靈敏度」?🎚️ How reliable is the sensitivity advice? Is there a "best" sensitivity?
沒有適合所有人的最佳靈敏度:手臂或手腕瞄準、滑鼠墊大小、遊戲類型都會影響。我們提供三種參考:單局的甩槍過頭/不到位比例、跨局統計你在哪個 cm/360 範圍平均成績最好,以及「🎚️ 靈敏度比較」盲測。建議只做 5–15% 的小幅調整,並隔天再測一次,結果一致再改遊戲設定。 There is no best sensitivity for everyone: arm or wrist aiming, mousepad size and the type of game all matter. We give three guides: the overshoot / undershoot balance in each round, which cm/360 range you average best at across rounds, and the blind 🎚️ Sens Compare test. Adjust in small 5–15% steps and test again another day before changing your game settings.
🏆 排行榜怎麼計算?🏆 How does the leaderboard work?
六宮格、橫移跟槍、微調精準各有一個排行榜,只收完整玩完的 60 秒成績(30 秒為練習);每日挑戰另有當日排行榜。上傳時只送出你輸入的暱稱與成績,每個暱稱只保留最佳成績。靈敏度與設定由你自己決定,所以排行榜比的是「用你習慣的設定能打出多少」。 Grid Flick, Strafe Track and Micro Precision each have a leaderboard that only takes complete 60 s rounds (30 s rounds are practice); the Daily has its own board for the day. Submitting sends only the nickname you enter and your score, and each nickname keeps its best result. You choose your own sensitivity and settings, so the board compares what you can do with the setup you're used to.
🎚️ 靈敏度怎麼和遊戲一致?🎚️ How do I match my game sensitivity?
在設定選擇你的遊戲,填入遊戲內靈敏度與滑鼠 DPI,就會換算成「cm/360」(滑鼠移動幾公分轉一圈),這是跨遊戲比較靈敏度最通用的方式。目前支援 CS2、Valorant、Apex Legends、Overwatch 2,也可以直接輸入 cm/360。《戰地風雲 2042》等其他遊戲,我們找不到可靠的換算公式,所以不放可能不準的預設值;請用設定裡的「自己量 cm/360」方法:在遊戲裡量滑鼠移動幾公分會轉一整圈,再直接輸入,這個方法適用所有遊戲。 Pick your game in Settings and enter your in-game sensitivity and mouse DPI; it's converted to cm/360 (how many centimetres of mouse movement make a full turn) — the standard way to compare sensitivity across games. CS2, Valorant, Apex Legends and Overwatch 2 are supported, or enter cm/360 directly. For Battlefield 2042 and other games we couldn't find a reliable conversion formula, so we don't offer a preset that might be wrong. Use "Measure your cm/360" in Settings instead: measure in-game how many centimetres of mouse movement make one full turn and enter it directly. It works for every game.
🖱️ 什麼是「原始滑鼠輸入」?為什麼很重要?🖱️ What is raw mouse input and why does it matter?
Windows 的「增強指標準確度」會依移動速度加速游標,同樣甩 5 公分,快甩和慢甩轉動的角度就不一樣,肌肉記憶很難建立。Chrome 與 Edge 支援原始輸入,可以繞過這個加速;其他瀏覽器會顯示提示,建議到 Windows「設定 → 藍牙與裝置 → 滑鼠 → 其他滑鼠設定 → 指標設定」取消「增強指標準確度」。 Windows "Enhance pointer precision" accelerates the cursor based on speed, so the same 5 cm flick turns a different amount depending on how fast you move — muscle memory can't settle. Chrome and Edge support raw input that bypasses this; other browsers show a notice, and we recommend turning off "Enhance pointer precision" in Windows mouse settings.
為什麼我的 FPS 比螢幕刷新率低?Why is my FPS lower than my refresh rate?
瀏覽器最多只會以螢幕刷新率繪製畫面,FPS 明顯偏低通常是顯示卡效能不足、筆電在省電模式,或瀏覽器沒有開啟硬體加速(Chrome「設定 → 系統 → 使用圖形加速功能」)。FPS 不穩也會讓瞄準手感變差。 Browsers draw at most at your refresh rate. Noticeably lower FPS usually means a weak GPU, a laptop in power-saving mode, or hardware acceleration disabled in the browser (Chrome: Settings → System → Use graphics acceleration). Unstable FPS also makes aiming feel worse.
可以用手機或平板玩嗎?Can I play on a phone or tablet?
3D 練槍需要游標鎖定與滑鼠,只支援電腦。手機可以到玩家挑戰玩反應時間與跟槍測試,或用虛擬搖桿玩 MOBA 操作測試。 The 3D trainer needs pointer lock and a mouse, so it's desktop-only. On mobile, try the reaction and tracking tests in Player Challenges, or play the MOBA APM Test with a virtual joystick.