📱 手機版怎麼玩?📱 How do I play on a phone?
四種模式在手機與平板上都能玩:把手機橫放,按下開始後遊戲會佔滿整個畫面。左手在螢幕左半邊任意位置按住並拖曳,就是虛擬搖桿(跟傳說對決、激鬥峽谷這類手遊一樣);右下角的攻擊鈕會自動瞄準最近的目標,按住會持續攻擊;閃現會往你正在移動的方向瞬間位移,冷卻 10 秒;右上角 ⏸ 可以暫停。第一次玩的話,可以先按開始選單的「🎓 操作教學」,約 30 秒跟著做一遍,不計分也不會上排行榜。 All four modes work on phones and tablets. Hold your phone sideways and press Start — the game fills the whole screen. Hold and drag anywhere on the left half of the screen for a virtual joystick (just like mobile MOBAs); the bottom-right attack button auto-aims at the nearest target (hold to keep attacking); flash moves you instantly in the direction you're moving (10 s cooldown); ⏸ top-right pauses. First time? Press "🎓 Tutorial" in the start menu for a ~30-second guided run. It isn't scored and never reaches the leaderboard.
- 🗡️ 綜合模式:一邊用搖桿閃技能,一邊按攻擊鈕打紅色木樁,攻擊鈕也能打掉紫色追蹤彈。60 秒、3 滴血,可選一般/困難/職業難度。🗡️ Combined: dodge skills with the joystick while the attack button hits red dummies (it can also shoot down purple homing orbs). 60 s, 3 lives, Normal / Hard / Pro.
- 📅 每日挑戰:困難難度的綜合模式,當天所有手機玩家面對同一套技能順序,有獨立的手機版每日排行榜,每天 00:00(台灣時間)更新。📅 Daily: Combined on Hard where every phone player faces the same skill sequence that day, with its own mobile daily board; resets at 00:00 Taiwan time.
- 🌿 擬真練習(試玩版,電腦限定):小兵沿著線路對打,敵方英雄從牠站的位置放出大小不同的技能。補尾刀與消耗敵方英雄得分;自己的小兵會擋住細的技能,躲進草叢、站到小兵後面或拉開距離可以化解鎖定技能。90 秒、3 滴血,目前只記錄個人最佳。🌿 Lane Practice (preview, desktop only): minions fight along a lane while the enemy hero casts skills of different sizes from where it stands. Score by last-hitting minions and poking the hero; your own minions block thin skills, and a bush, a minion or distance breaks the lock-on skill. 90 s, 3 lives, personal best only for now.
- 🩸 殘血閃避:右下角是閃現。只有 1 滴血、沒有時間限制,技能會越來越快越密,被打中一次就結束,比的是存活秒數。🩸 Last-HP Dodge: flash is bottom-right. One life, no time limit, ever-faster skills — one hit ends the run, ranked by seconds survived.
- 🏹 極限走砍:右下角的大按鈕是攻擊,會自動瞄準最近的小兵,按住就會持續攻擊,閃現在它旁邊。近戰小兵會一直追過來,被碰到扣 1 滴血,30 秒比擊殺數。🏹 Orb-Walk Rush: the big bottom-right button attacks the nearest minion (hold to keep attacking), with flash next to it. Melee minions keep chasing you; contact costs a life — most kills in 30 s wins.
⚔️ 手機版要怎麼走砍?⚔️ How do I orb-walk on a phone?
攻擊有一小段「前搖」,前搖結束才會射出。手機版的走砍節奏是:按住攻擊鈕讓角色出手 → 箭一射出就推搖桿後退 → 放開搖桿,角色會自動再攻擊。如果在前搖還沒結束時推搖桿,這一發會被取消。攻擊鈕外圈的黃色環代表下一發準備好了,看著它抓節奏,「攻速利用率」和「走砍效率」就會越來越高。 Attacks have a short wind-up before the shot fires. On a phone the rhythm is: hold the attack button so your champion shoots → push the stick away as soon as the shot is out → release the stick and your champion attacks again. Pushing the stick during the wind-up cancels that shot. The yellow ring around the attack button shows when the next shot is ready — follow it to raise your attack uptime and orb-walk efficiency.
🔄 為什麼一定要橫放?iPhone 為什麼沒有全螢幕?🔄 Why landscape? Why no real fullscreen on iPhone?
遊戲場地是 16:9 的橫向畫面,手機直拿時場地會縮到一半以下,技能與角色都小到看不清楚,所以直拿時會請你轉成橫向(若畫面沒有跟著轉,請先關閉「螢幕方向鎖定」)。Android 的 Chrome 會自動進入全螢幕並鎖定橫向;iPhone 的 Safari 不開放網頁使用全螢幕與方向鎖定,因此改由遊戲區直接佔滿瀏覽器畫面,一樣可以正常遊玩。 The arena is a 16:9 landscape field; held upright, a phone would shrink it to less than half its size, so we ask you to rotate (turn off rotation lock if the screen doesn't follow). Android Chrome enters fullscreen and locks landscape automatically; iPhone Safari doesn't allow web pages to go fullscreen or lock orientation, so the arena simply fills the browser window instead — it plays just the same.
🏆 手機版成績為什麼有自己的排行榜?🏆 Why does mobile have its own leaderboard?
觸控搖桿和滑鼠右鍵點擊移動的操作方式完全不同,放在同一張榜比較並不公平,所以每個模式(包含每日挑戰)的手機與平板成績,都會上傳到排行榜「📱 手機版」那一排的專屬榜單。稱號門檻目前與電腦版相同,是初期估計,累積更多玩家成績後會調整。提前結束的成績不列入個人最佳與排行榜。 A touch joystick and right-click-to-move are completely different controls, so comparing them on one board wouldn't be fair — for every mode (Daily included), phone and tablet results go to the dedicated boards in the "📱 Mobile" row of the leaderboard. Rank thresholds currently match desktop as initial estimates and will be tuned as results come in. Rounds ended early don't count.
🔧 手機版硬體報告偵測了什麼?🔧 What does the mobile hardware report measure?
在你遊玩的同時,我們在瀏覽器中實際量測三件事:畫面是否掉幀(卡頓次數與最長卡頓)、螢幕目前的更新率,以及拖曳搖桿時的觸控事件頻率(用來估算觸控取樣率,部分瀏覽器量不到)。只有真的量到問題時才會提示,量不到的項目不會顯示,所有資料只在你的手機中運算。 While you play, we measure three things in your browser: dropped frames (stutter count and longest hitch), your screen's current refresh rate, and touch event frequency while you drag the joystick (to estimate touch sampling; some browsers can't measure it). Tips only appear when a real issue is measured, unmeasurable items are hidden, and everything stays on your phone.
📈 手機螢幕 60Hz 和 120Hz 差很多嗎?📈 Does 60Hz vs 120Hz matter on a phone?
60Hz 每 16.7 ms 更新一次畫面,120Hz 只要 8.3 ms,技能出現到你看到的時間會比較短,搖桿拖曳的畫面也更跟手。不少手機在省電模式或預設設定下會停在 60Hz,可以到「設定 → 顯示」確認。想了解更多,可以閱讀更新率與動態殘影解析,或用UFO 測試檢查你的螢幕;手遊戴藍牙耳機的玩家,也可以看看藍牙耳機延遲解析。 60Hz refreshes every 16.7 ms, 120Hz every 8.3 ms — skills reach your eyes sooner and joystick movement looks more responsive. Many phones stay at 60Hz in battery saver or by default; check Settings → Display. Read more about refresh rate and motion blur, check your screen with the UFO test, and if you play with Bluetooth earbuds, see Bluetooth audio latency explained.
🖥️ 手機版和電腦版有什麼不同?🖥️ How does mobile differ from desktop?
玩法與計分方式相同,差別在操作與場地:手機用搖桿直接控制方向、攻擊鈕自動瞄準,電腦則是右鍵點地板移動、左鍵點目標攻擊;手機的場地比較小、角色看起來比較大,所以技能與小兵的速度稍微放慢,讓難度跟電腦版接近。每日挑戰的技能順序在手機玩家之間相同,但和電腦版不同,因此兩邊分開排名。 Rules and scoring are the same; controls and arena differ. On a phone you steer with the joystick and the attack button auto-aims, while on a computer you right-click to move and left-click targets. The mobile arena is smaller (everything looks bigger), so skills and minions are slightly slower to keep the difficulty close to desktop. The daily skill sequence is shared by all phone players but differs from desktop, so the two are ranked separately.
🗡️ 怎麼玩?有哪些模式?🗡️ How do I play? Which modes are there?
操作方式和常見的 MOBA 遊戲相同:右鍵點地板移動(可以按住拖曳),左鍵點目標攻擊,F 或 D 閃現。四面八方會飛來直線技能、高速箭矢、預判技能、地面範圍技能與可以打掉的追蹤彈。第一次玩可以先按開始選單的「🎓 操作教學」,約 30 秒跟著做一遍移動、攻擊、閃技能、閃現與走砍,不計分。共有四種模式: Controls work like typical MOBA games: right-click the ground to move (hold to drag), left-click a target to attack, F or D to flash. Linear skillshots, fast arrows, predictive shots, ground AoEs and homing orbs (which you can shoot down) come from every side. First time? Press "🎓 Tutorial" in the start menu for a ~30-second, unscored run through moving, attacking, dodging, flashing and orb-walking. There are four modes:
- 🗡️ 綜合模式:一邊閃技能一邊打木樁,60 秒、3 滴血,可選一般/困難/職業難度(分數乘上難度係數)。🗡️ Combined: dodge skills while hitting dummies — 60 s, 3 lives, Normal / Hard / Pro (the score is multiplied by the difficulty).
- 🩸 殘血閃避:只有 1 滴血、沒有時間限制,技能越來越快越密,比誰撐得久。🩸 Last-HP Dodge: one life, no time limit, skills keep speeding up — survive as long as you can.
- 🏹 極限走砍:近戰小兵會一直追過來,攻擊射出後立刻後退再攻擊(風箏),30 秒比擊殺數。🏹 Orb-Walk Rush: melee minions chase you — shoot, step back, shoot again (kiting). Most kills in 30 s wins.
- 📅 每日挑戰:困難難度的綜合模式,全服玩家當天面對同一套技能順序,每天 00:00(台灣時間)更新,有自己的每日排行榜。📅 Daily: Combined on Hard where everyone faces the same skill sequence that day; resets at 00:00 Taiwan time with its own daily leaderboard.
🖱️ 滑鼠常常點到遊戲區外面怎麼辦?🖱️ My clicks keep landing outside the game area — what can I do?
開始選單有兩個選項:「⛶ 全螢幕」讓遊戲區佔滿整個螢幕;「🔒 鎖定游標在遊戲區」會把游標鎖在遊戲區內(畫面上改用遊戲游標顯示),雙螢幕玩家特別建議開啟,按 Esc 會暫停並放開游標。另外遊戲進行中,就算點到遊戲區外面,點擊也會被當成遊戲區邊緣的指令,不會誤點到網頁上的連結或選到文字。 The start menu has two options: "⛶ Fullscreen" fills your screen with the arena, and "🔒 Lock cursor to the arena" keeps the cursor inside it (a game cursor is drawn instead) — strongly recommended on dual monitors; Esc pauses and releases it. Also, while a round is running, clicks outside the arena are treated as commands at the arena's edge, so you never hit links or select text by accident.
⚔️ 什麼是「走砍」?為什麼會有「被取消的攻擊」?⚔️ What is orb-walking and why are attacks cancelled?
遠程角色攻擊時有一小段「前搖」,前搖結束攻擊才會射出。走砍就是「攻擊一射出就立刻移動,下一次攻擊準備好再點目標」,一邊輸出一邊走位。如果在前搖還沒結束就移動,這次攻擊會被取消,算在「被取消的攻擊」。走砍效率越高,代表你的節奏抓得越準。 Ranged attacks have a short wind-up before the shot fires. Orb-walking means moving the moment the shot is out, then clicking the target again when the next attack is ready — dealing damage while repositioning. Moving before the wind-up finishes cancels the attack. A higher orb-walk efficiency means better rhythm.
⌨️ 有效 APM 和 APM 差在哪?⌨️ Effective APM vs. APM?
APM 是每分鐘的所有操作次數(點擊與按鍵)。有效 APM 只計算真正有意義的操作,例如明顯改變移動方向的右鍵、點中目標的攻擊、成功的閃現,狂點同一個位置不會被灌進去。階級依綜合分數決定,APM 只作為參考數據。 APM counts every click and key press per minute. Effective APM only counts meaningful actions — right-clicks that clearly change direction, attacks on a target, successful flashes — so spamming the same spot doesn't inflate it. Your rank comes from the overall score; APM is shown for reference.
🏷️ 階級稱號與排行榜怎麼算?🏷️ How are ranks and the leaderboard scored?
綜合模式與每日挑戰用綜合分數(閃避、擊殺、存活時間、剩餘血量)乘上難度係數;殘血閃避比存活秒數;極限走砍比 30 秒擊殺數。稱號從「塑膠牌位」到「世界冠軍中路」,門檻目前是初期估計,累積更多玩家成績後會調整。完整打完的一局可以用暱稱上傳到該模式的排行榜(每日挑戰只能上傳當天的成績),提前結束的成績不列入。 Combined and Daily use a score (dodges, kills, survival time, lives left) times the difficulty multiplier; Last-HP Dodge ranks by seconds survived; Orb-Walk Rush by kills in 30 s. Ranks go from "Plastic Rank" to "World-Champion Mid" — thresholds are initial estimates and will be tuned as results come in. A full round can be submitted with a nickname to that mode's leaderboard (Daily only accepts the same day's results); rounds ended early are not ranked.
🔧 硬體偵測報告偵測了什麼?🔧 What does the hardware report measure?
在你遊玩的同時,我們在瀏覽器中實際量測三件事:畫面是否掉幀(卡頓次數與最長卡頓)、螢幕刷新率,以及移動滑鼠時的事件頻率(用來估算滑鼠回報率,僅支援 Chrome / Edge 等瀏覽器)。只有真的量到問題時才會提示,所有資料只在你的瀏覽器中運算。 While you play, we measure three things in your browser: dropped frames (stutter count and longest hitch), your display refresh rate, and mouse event frequency while moving (to estimate polling rate; Chrome / Edge and similar browsers only). Tips only appear when a real issue is measured, and everything stays in your browser.
職業選手的 APM 大概多少?What APM do pro players have?
MOBA 職業選手在團戰與對線時的操作頻率常見在每分鐘數百次,但不同位置、英雄與遊戲階段差異很大。比起單純追求 APM,「有效」的操作與走位判斷更重要——這也是本測試以有效 APM 與綜合分數評分的原因。 Pro MOBA players often reach several hundred actions per minute in fights and lane, but it varies a lot by role, champion and game phase. Effective actions and positioning matter more than raw APM — which is why this test ranks by effective APM and overall score.
📱 可以用手機玩嗎?📱 Can I play on a phone?
可以,四種模式都能玩:用手機開啟本頁並橫放,就會切換成手遊式的虛擬搖桿、攻擊鈕與閃現鈕操作,成績上傳到獨立的手機版排行榜(每日挑戰也有手機版專屬榜單)。 Yes — all four modes. Open this page on your phone and hold it sideways to get mobile-MOBA controls (virtual joystick, attack and flash buttons); scores go to separate mobile leaderboards (Daily has its own mobile board too).
※ 本測試為粉絲向的趣味挑戰,「Faker」僅作為知名職業選手的比喻,與選手本人、T1 及 Riot Games 無任何關聯或合作。 ※ This is a fan-made fun challenge. "Faker" is used only as a reference to a famous pro player; it is not affiliated with or endorsed by the player, T1 or Riot Games.