⌨️ 怎麼玩?有哪些模式?⌨️ How do I play? Which modes are there?
點一下打字區(或直接開始打字),照著畫面上的英文打,按下第一個字母就開始計時,每打完一個字按空白鍵。打錯可以用 Backspace 修改,打錯的上一個字也能退回去改。共有六種模式: Click the typing area (or just start typing) and type the English text; the timer starts on your first letter, and you press Space after each word. Fix mistakes with Backspace; you can even go back to a wrong previous word. There are six modes:
- ⏱️ 60 秒極速:60 秒內打越多越好,比 WPM。「🏆 標準單字」列入排行榜;句子、數字與符號、遊戲術語、程式碼、指法考驗、仿真字與隨機混合是練習題型。⏱️ 60 s Sprint: type as much as you can in 60 seconds, ranked by WPM. "🏆 Standard" goes on the leaderboard; sentences, numbers & symbols, gaming terms, code, finger drills, pseudo-words and the random mix are practice sets.
- 🀄 中文打字:用任何中文輸入法(注音、倉頡、速成、拼音、嘸蝦米、大易、行列…)在輸入框打 60 秒,比「字/分」,有自己的排行榜。🀄 Chinese: 60 seconds with any Chinese input method (Zhuyin, Cangjie, Quick, Pinyin, Boshiamy, Dayi, Array…), ranked by characters per minute on its own leaderboard.
- 🩸 一錯出局:常用單字,打錯任何一個鍵就立刻結束,比連續打對的字數(最長 60 秒),專考準確度。🩸 Sudden Death: common words, and any wrong key ends the run immediately. Ranked by words typed correctly in a row (60 s max), a pure accuracy test.
- 📅 每日挑戰:60 秒,題目混合所有題型,當天所有玩家拿到同一份題目,每天 00:00(台灣時間)換題,有自己的每日排行榜。📅 Daily: 60 seconds on a mix of every question type. Everyone gets the same text that day; it changes at 00:00 Taiwan time and has its own daily leaderboard.
- 🌠 文字流星雨:打字射擊遊戲,打出流星上的單字就能擊落它,流星掉到地面會扣護盾,3 次就結束,越撐越快,有自己的排行榜。🌠 Word Meteors: a typing shooter. Type the word on a meteor to shoot it down; each one that lands costs a shield, three and you're out. It keeps speeding up and has its own leaderboard.
- 🎯 弱點鍵練習:依照你過去每一局的按鍵統計,自動挑出最慢、最常打錯的鍵來出題,60 秒,不列入排行榜。🎯 Weak-Key Drill: 60 seconds of text built around your slowest and most-missed keys, taken from your key stats across rounds. Not ranked.
🌠 文字流星雨怎麼玩?怎麼計分?🌠 How do Word Meteors work and score?
按任意字母開始後,單字會掛在流星上往下掉。打出單字的第一個字母,會自動鎖定最靠近地面、以這個字母開頭的流星,接著把整個字打完就能擊落它;打錯會中斷連擊,Backspace 可以取消鎖定,Esc 暫停。每擊落一顆,得分=字母數 × 10 × 連擊倍率(每連續擊落 10 顆提高 0.5 倍,最高 3 倍)。每 20 秒升一級,流星會越掉越快、越來越多,單字也會越來越長。 Press any letter to start, and words fall on meteors. Typing a word's first letter locks onto the meteor closest to the ground that starts with it; finish the word to shoot it down. Mistakes break your combo, Backspace releases the lock and Esc pauses. Each meteor is worth letters × 10 × your combo multiplier (+0.5 for every 10 in a row, up to ×3). Every 20 seconds the level rises: meteors fall faster, come more often and carry longer words.
🎯 弱點鍵是怎麼找出來的?進步曲線記錄了什麼?🎯 How are weak keys found? What does the progress curve record?
每玩完一局,我們會在你的瀏覽器裡累積每個鍵「打出來平均花多少時間」與「打錯幾次」,越近的局權重越高。比你自己的平均慢、或錯誤率高的鍵,就會被列為弱點鍵;「🎯 弱點鍵練習」會挑出含有這些字母的單字與仿真字出題,結束後比較練習前後的速度。「📈 我的進步」則把每一局的成績畫成曲線,附上 5 局平均,看看自己有沒有越打越快。這些紀錄都只存在你的瀏覽器裡,可以隨時清除。 After every round, your browser keeps track of how long each key takes on average and how often it's missed, with recent rounds weighing more. Keys slower than your own average or with a high error rate become weak keys; the 🎯 Weak-Key Drill builds text from real words and pseudo-words containing them and compares your speed before and after. "📈 My progress" plots every round's score with a 5-round average so you can see whether you're getting faster. These records stay in your browser and can be cleared at any time.
📏 WPM 是怎麼算的?📏 How is WPM calculated?
WPM(Words Per Minute)是國際通用的打字速度單位,以「每 5 個字元算 1 個字」計算。成績的 WPM 只算打對的字(含字後的空白),原始速度(Raw)則是所有打下去的字元;準確率是打對的按鍵佔全部按鍵的比例;節奏穩定度看的是每一秒的速度有多平均。一般上班族大約 35–45 WPM,常打字的人 60 WPM 以上,頂尖打字高手可以超過 120 WPM。 WPM (Words Per Minute) is the standard typing speed unit, counting every 5 characters as one word. Your WPM only counts correctly typed words (plus the space after them), while Raw counts every character you typed; accuracy is correct keystrokes out of all keystrokes; consistency shows how even your speed was second by second. Typical office workers type about 35–45 WPM, frequent typists 60+ WPM, and top typists go beyond 120 WPM.
🎲 題目會重複嗎?可以背起來嗎?🎲 Does the text repeat? Can I memorise it?
每一局的題目都是從題庫與產生器即時隨機組合出來的:數字、日期、Email、程式碼與仿真字更是每次都不一樣,所以沒辦法靠背題目。每日挑戰則用當天日期當作隨機種子,同一天所有人題目一樣、隔天就換。 Every round is assembled at random from word pools and generators, and numbers, dates, emails, code and pseudo-words are different every time, so there's nothing to memorise. The Daily challenge uses the date as its random seed: everyone gets the same text that day, and it changes the next day.
🔬 鍵盤分析在量什麼?🔬 What does the keyboard report measure?
打字的同時,我們記錄每個按鍵按下與放開的時間(只在你的瀏覽器中運算),整理出:最多同時按住幾個鍵、有多少比例是上一個鍵還沒放開就按下一個(滾鍵打法)、按鍵的按壓時間、節奏穩定度、疑似「連擊」的按鍵(按一下在 40 ms 內觸發兩次,通常是軸體老化或髒污),以及按鍵事件時間的規律(用來估算回報間隔,例如 8 ms ≈ 125Hz)。最後用鍵盤熱圖標出你最慢、最常打錯的鍵。報告只列出實際量到的項目。 While you type, we record when each key goes down and up (processed only in your browser) and work out: the most keys held at once, how often you press a key before releasing the previous one (rollover typing), press time, rhythm consistency, suspected chatter (one press triggering twice within 40 ms, usually a worn or dirty switch), and the timing pattern of key events (to estimate the report interval, e.g. 8 ms ≈ 125Hz). A keyboard heatmap then shows your slowest and most-missed keys. Only measured items are reported.
🧪 防鬼鍵快篩是什麼?筆電鍵盤要注意什麼?🧪 What is the anti-ghosting quick check? What about laptop keyboards?
「鬼鍵」是同時按下多個鍵時,有些鍵沒被偵測到(或多出沒按的鍵)。快篩會請你同時按住 A S D F J K L ; 八個鍵,看鍵盤最多能同時辨識幾個。很多筆電與文書鍵盤只能同時辨識 2–6 個鍵,某些組合還會互相衝突,快打時就可能漏字;電競鍵盤多半支援全鍵無衝突(NKRO)。想測更多組合,可以到完整鍵盤測試。 "Ghosting" is when some keys aren't detected (or phantom keys appear) while several are held. The quick check asks you to hold A S D F J K L ; together to see how many keys your keyboard registers at once. Many laptops and office keyboards only handle 2–6 keys at a time, and some combinations conflict, so fast typing can drop letters; gaming keyboards usually support full n-key rollover (NKRO). To test more combinations, use the full keyboard test.
🔩 軸體、鍵程會影響打字速度嗎?🔩 Do switches and key travel affect typing speed?
會影響手感,但速度主要還是靠練習。幾個常見差異: They change the feel, but speed mostly comes from practice. A few common differences:
- 軸體種類:線性軸(紅軸、銀軸)一路順到底;段落軸(茶軸)有明顯的觸發回饋,比較不容易按到底;有聲段落軸(青軸)回饋最明確但比較吵。Switch type: linear switches (red, silver) are smooth all the way down; tactile switches (brown) give a bump at actuation, making it easier not to bottom out; clicky switches (blue) give the clearest feedback but are loud.
- 觸發點與鍵程:一般機械軸觸發點約 2 mm、總鍵程約 4 mm;速度軸約 1.2 mm 就觸發;矮軸鍵程約 3 mm;筆電常見的剪刀腳只有 1–1.5 mm。觸發越淺越快觸發,但力道重的人也比較容易誤觸。Actuation and travel: typical mechanical switches actuate at about 2 mm with 4 mm of total travel; speed switches actuate at about 1.2 mm; low-profile switches travel about 3 mm; laptop scissor keys only 1–1.5 mm. Shallower actuation triggers sooner, but heavy-handed typists also hit keys by accident more often.
- 磁軸:可以自己調整觸發深度,還有 Rapid Trigger(放開一點就重置),對遊戲的反覆按鍵很有幫助;打字則要把觸發點設在不會誤觸的深度。Magnetic switches: you can set the actuation depth yourself, plus Rapid Trigger (resets as soon as the key rises a little), which helps repeated presses in games; for typing, set the actuation deep enough to avoid accidental presses.
上傳成績時可以選填你的鍵盤種類、按鍵結構與連線方式(筆電內建鍵盤也有選項),之後會整理成各類鍵盤玩家的統計;統計只反映參加挑戰的玩家,不代表某種鍵盤一定比較快。想深入了解,可以閱讀軸體怎麼選與NKRO 與磁軸 Rapid Trigger 原理。 When you submit a score you can optionally add your keyboard type, key type and connection (laptop keyboards included); we'll later publish stats by keyboard type. The stats only describe the players who took part and don't mean a keyboard type makes you faster. To learn more, read choosing switches and NKRO and magnetic Rapid Trigger.
🀄 中打怎麼測?字/分怎麼算?🀄 How does the Chinese test work? How is characters per minute counted?
選「🀄 中文打字」,先點選你的輸入法,再用平常的中文輸入法在題目下方的輸入框打字,按下第一個鍵就開始計時,共 60 秒。網頁只在輸入法「選字完成、送出文字」後才比對,組字中的注音或字根不算;比對方式是一個字一個字對照題目,打對的字變白、打錯的字變紅,可以用 Backspace 修改。成績「字/分」= 60 秒內打對的字數(含標點);標點打全形或半形都算對。時間到時還在選字、沒送出的字不計。題目是我們自己撰寫的日常短句,每局隨機組合。 Choose 🀄 Chinese, pick your input method, then type in the box below the passage with your usual Chinese IME. The timer starts on your first key and runs for 60 seconds. Text is only compared after your IME commits it (Zhuyin symbols or radicals still being composed don't count), character by character against the passage: correct characters turn white, wrong ones red, and Backspace fixes them. Your score is characters per minute = correct characters (punctuation included) in 60 seconds; full- or half-width punctuation both count. Characters still being composed when time runs out aren't counted. The passages are everyday sentences we wrote ourselves, shuffled every round.
🏆 中打排行榜為什麼不分輸入法?為什麼沒有弱點鍵分析?🏆 Why doesn't the Chinese leaderboard split by IME? Why no weak-key analysis?
中打排行榜所有輸入法一起排名,但每位玩家的名字旁會標示上傳時選的輸入法,也會列出前幾名的輸入法分布,方便比較。上傳時需要選擇輸入法,網頁無法自動偵測你用哪一種。中文輸入法要先組字、選字,一個字可能要按 1–4 個鍵,按鍵和字不是一對一,所以中打不做弱點鍵與按鍵熱圖;鍵盤分析只保留硬體相關的量測:按鍵回報間隔、同時按鍵、按壓時間與連擊偵測。 The Chinese leaderboard ranks every IME together, but each player's name shows the IME they picked, along with the IME mix among the top players. You choose your IME when submitting, since a web page can't detect which one you use. With a Chinese IME you compose and pick characters, and one character can take 1–4 keys, so keys and characters aren't one-to-one. That's why there are no weak keys or key heatmap for Chinese; the keyboard report keeps only the hardware measurements: report interval, keys held at once, press time and chatter detection.
🏷️ 稱號與排行榜怎麼算?🏷️ How are titles and the leaderboard scored?
60 秒極速與每日挑戰比 WPM,中文打字比字/分,一錯出局比連續打對的字數,文字流星雨比分數。稱號從「一指神功」到「機械鍵盤之神」,門檻目前是初期估計,累積更多玩家成績後會調整。完整打完的一局可以用暱稱上傳到該模式的排行榜(每日挑戰只能上傳當天的成績),練習題型不列入排行榜。 The 60 s Sprint and Daily rank by WPM; Chinese by characters per minute; Sudden Death by words in a row; Word Meteors by points. Titles go from "One-Finger Master" to "Keyboard Deity"; thresholds are initial estimates and will be tuned as results come in. A full round can be submitted with a nickname to that mode's leaderboard (the Daily only accepts the same day's results); practice sets are not ranked.